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Jim Mander's avatar

I think Benjamin's concept of 'aura' is becoming more relevant and discussed lately, not just because 'the kids' have started using 'aura' but because people are straining to find some proper philosophical grounding for their instinct that something is inherently off with the reproductions of AI and generative algorithms. In particular, the recent Ghibli-fication drama reminded me of this passage from one of Umberto Eco's essays in Travels in Hyperreality, the one about visiting wax museums - and forgive the length but it's worth it:

As a rule the Last Supper is displayed in the final room, with symphonic background music and a son et lumiere atmosphere. Not infrequently you are admitted to a room where the waxwork Supper is behind a curtain that slowly parts, as the taped voice, in deep and emotional tones, simultaneously informs you that you are having the most extraordinary spiritual experience of your life, and that you must tell your friends and acquaintances about it. Then comes some information about the redeeming mission of Christ and the exceptional character of the great event portrayed, summarized in evangelical phrases. Finally, information about Leonardo, all permeated with the intense emotion inspired by the mystery of art. At Santa Cruz the Last Supper is actually on its own, the sole attraction, in a kind of chapel erected by a committee of citizens, with the twofold aim of spiritual uplift and celebration of the glories of art. Here there are six reproductions with which to compare the waxworks (an engraving, a copperplate, a color copy, a reconstruction "in a single block of wood," a tapestry, and a printed reproduction of a reproduction on glass). There is sacred music, an emotional voice, a prim little old lady with eyeglasses to collect the visitor's offering, sales of printed reproductions of the reproduction in wax of the reproduction in wood, metal, glass. Then you step out into the sunshine of the Pacific beach, nature dazzles you, Coca-Cola invites you, the freeway awaits you with its five lanes, on the car radio Olivia Newton-John is singing Please, Mister, Please; but you have been touched by the thrill of artistic greatness, you have had the most stirring spiritual emotion of your life and seen the most artistic work of art in the world. It is far away, in Milan, which is a place, like Florence, all Renaissance; you may never get there, but the voice has warned you that the original fresco is by now ruined, almost invisible, unable to give you the emotion you have received from the three-dimensional wax, which is more real, and there is more of it.

Obviously, Eco is mostly making fun of the American attempts to fill their gaping void of real history or culture with layers and layers of 'authentic' reproductions of salvaged history and culture, but also grappling with the endless 'reinterpretation' of one of the most reinterpreted works ever created. In a world with 'AI,' where every single aspect of human existence is subject to the same infinitely regressing reinterpretive recursion, do we have to reassess where genuine human emotional responses come from? Personally, I don't think AI is nearly there, and the 'rapid acclimation' is more due to the convergence of already crap media with the formless slop generated by algorithms - people have been used to things being on in the background or playing things that are little more than superficially stimulating busywork for much longer than we've been at threat of the Machines cranking the slop out for us.

I agree with you totally on the unique role videogames as a medium play in this battle, but I think it's fundamentally more than the culture or the particulars of their creative output at any time. I plan on writing a [hopefully] better summary of this in the future, but I see videogames as a unique creative medium because they, like all creative mediums, are essentially the creation of a parallel world or universe, but unlike books, movies, paintings, and music, are not simply observed or absorbed through a curated window, but are thrown open for inhabitation by the player, who then becomes a part of that world. The implications are complex, but the upshot is that they're inherently reciprocal in a way that Benjamin bemoans in the dichotomy between mass culture absorbing art versus art absorbing a lone observer - when all 'art' is created with the aim of achieving symbiotic absorption into the culture, maybe the only art that can absorb individuals is that which plops them down in an alien world.

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