I’ll have to check this one out. I’ve been thinking a lot about the “habit forming” mechanics of some games, especially mobile, but I think I have yet to feel this type of trance. The weaponized fomo of a battle pass reward in Pokemon go, however? That’ll get me.
Hope you do! I think battle passes are among the more consequential innovations of modern game design but, as you say, these things tend to be deployed against a player's imagination rather than in cooperation with it. There's so much unexplored potential left to uncover.
I’ll have to check this one out. I’ve been thinking a lot about the “habit forming” mechanics of some games, especially mobile, but I think I have yet to feel this type of trance. The weaponized fomo of a battle pass reward in Pokemon go, however? That’ll get me.
Hope you do! I think battle passes are among the more consequential innovations of modern game design but, as you say, these things tend to be deployed against a player's imagination rather than in cooperation with it. There's so much unexplored potential left to uncover.