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Jim Mander's avatar

As bad as the Fall from Morrowind to Oblivion was, it was nowhere near as shameful as the utter collapse from Fallout 2 to 3.

Carobert's avatar

Several thoughts:

I played Fallout when it came out. I vividly remember one quest in the Hub where a crime lord offers an absurd number of caps to massacre a church with no witnesses.

The first time I did it, I focused on the guards and the little boy at the door ran away, and I didn't get paid because there was a witness.

I loaded the game and then started with the little boy, and was awarded the reputation "Child Killer" which I didn't want, so I loaded the game and turned the crime lord into the sheriff.

That was masterful game design, it was a real consequence for your actions. The game didn't stop you from doing it, but did make you live with it.

I also played Fallout 3 when it came out, and bounced off of it HARD.

One of the things I loved about the first two fallout games is the 2d design suggested a much larger world then what you saw. So for example, the Hub had a few areas, but the edges of the areas suggested there were more parts of the Hub, they just weren't relevant for you. It made the world seem much larger. Another example, is in Fallout 2, almost the entirety of the New California Republic is off the edge of the game map. You are playing a sliver of a much larger world.

By comparison, Fallout 3, New Vegas, and 4, render the entire community. It makes the world seem so small. In Fallout 4, the largest community is in Fenway, and there are maybe 50 people in it. Higher fidelity makes the world seem so small.

Junktown lives rent free in my head nearly 30 years later.

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