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Ashlander's avatar

This is pretty much my feeling re. the possibility of a Morrowind remake as well. I recently went down the Oblivion remaster rabbit hole, and it was an incredible experience, I felt like for the first time, the graphics and techology actually did justice to the designs and ideas, and even very simple improvements (additional voices, better animations and feedback, better character models) make a vast difference.

However, I don't really think you could do the same for Morrowind, not least because, imo, Morrowind actually has less wrong with it in the first place. The simpler graphics are much more stylised and impressionistic, which works really well for the type of setting that Morrowind offers. Morrowind's combat is actually somewhat better than baseline Oblivion's in the first place as well, because yes, some attacks miss, but when they hit, you feel them hit. The gameplay also doesn't take that long to become enjoyable, once you have improved your attributes and acquired some magic items.

So, I'd argue that even without mods, Morrowind still holds up reasonably well (particularly considering that its main draw is in the writing and ideas, which have nothing to do with the technology).

The unlikelihood of Bethesda ever attempting a Morrowind remake speaks, I think, to a kind of almost superstitious thing that big gaming companies have now, which amounts to an excessive respect for the done thing, and a fear of being different. RPGs MUST be fully voiced, because that's what other games are like. Graphics MUST move towards high-fidelity representations, whether that's necessary or not (that's why original Oblivion was so uncanny valley in the first place - the belief was that characters had to look more realistic and more fully animated, but the tech/budget was not nearly there, so you got distractingly hideous characters that sucked the dignity and immersion from the world).

Peter Monks's avatar

My game backlog contains Black Mesa, a fan made remake of Half Life rebuilt on the latest engine and with some design choices significantly smoothed out. I believe it was built by the community over many years. It is not the same as Half Life exactly, more a companion to it, and most importantly it has Valve's blessing to be sold independently.

So as I was reading this I thought of that. Perhaps the difference though is purely down to business. A Microsoft owned company (who ironically has been praising open source as much as possible for the past decade) would not want to watch revenue be taken from them or shared. And that's another reason why remakes/remasters exist.

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