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Ashlander's avatar

Probably, the most recent game I've stuck with despite it being deeply anti-fun is the System Shock remake. Overall, it's a very worthwhile experience, but it is one of the least 'fun' games out there, due to:

a) very antiquated design, true to the original (which was finnicky, demanding and had very high expectations of the player, even for the time).

b) through being actively stress-inducing on purpose. There's an in-game recording explaining how the station is designed to be disorienting and maze-like as part of an experiment on long-term stress, with its workers reduced to 'rats in a maze'. This disorientation, together with the puzzle-like quest design, scant resources, and difficulty of combat makes for a very uncomfy experience.

However, the suffering is kind of good from a narrative point of view, in that it really makes you feel like you're trapped on a space station being terrorised by an AI dominatrix, and the sense of achievement when you progress hits hard. It's also just a very interesting game as a kind of historical artifact, and the remake looks great.

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Jim Mander's avatar

I tend to stick with all but the most brutal slogs the past few years since I've started being fastidious with writing down my impressions of each game, so I can say for certain whether even games I didn't like or thought were a drag had some good elements worth mentioning, or commonalities to other games that I wouldn't find out about or remember if I weren't dedicating myself to get to the credits and catalogue everything. So it's hard for me to even consider what games I normally would bounce off of but stuck with anyway. Probably mostly puzzle games - I tend to get to a point where I feel like I've 'gotten' the gist of all the tricks the game has up its sleeve and the solutions are starting to become busywork rather than requiring new lateral thinking. Sometimes I'm right, sometimes I'm wrong, but years ago I definitely left puzzle games incomplete more than anything else.

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