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Scanlines's avatar

I can't really list any games that relate exactly to the topic too much (though the UK does resemble Fallout 3's Megaton with Tenpenny Tower being London) but on the topic of lived experiences being reflected in games, I want to take a left-of-field option here and say that No Man's Sky is probably the best video game interpretation of learning a language I've ever seen.

The aliens you encounter don't vomit out absolute jibberish, their languages have suffixes, sentence structure and their own grammar but as you learn more words these are replaced with ones in your own chosen game language until finally, you are just reading normal sentences but in a different coloured font. I found this to be a pretty accurate depiction of my experience learning the Cyrillic alphabet and Russian; I don't see a different alphabet anymore, only the sounds each letter represents, it almost doesn't register anymore to me, as if it's just writing in a different colour.

Jim Mander's avatar

The most social realism I ever got in a game, both in terms of being social, and being real, was playing Facade, saying something I thought was fine, having everyone else in the room stare at me for a few seconds as they parsed it, and then being told I needed to leave.

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