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Recognizing Patterns's avatar

The transparency gap you're describing isn't just about disclosure - it's about what the AI is actually enabling.

Shadow Empire works because the solo dev used GenAI to solve a resource constraint without replacing craft. He couldn't afford to commission hundreds of portraits. The AI let him ship a feature that wouldn't have existed otherwise. That's the model.

BLOPS 7 is the opposite. Activision had the resources, had the talent, had the pipeline. They used AI to replace existing creative labor, not to enable new capability. The evasive disclosure signals they know the difference.

I've been in game dev 25 years, starting with fan mods. The first decade was special because small teams could build substantial games. The toolsets have gotten exponentially better, but audience expectations scaled faster. What constitutes "AAA" now requires armies of specialists, and most people become cogs in machines.

AI toolsets done right scale teams down to cozy studio sizes again. Everyone contributes meaningfully instead of being siloed into repetitive asset production. That's the promise - returning to the era where craft and collaboration mattered more than headcount.

The companies hiding their AI usage are the ones using it to optimize existing pipelines for margin extraction. The ones being transparent are using it to enable work that wouldn't exist otherwise. That's the split that matters - and it's the same pattern you're seeing between platform governance and product optimization.

Ashlander's avatar

Wasn't aware of the ARC Raiders thing, as it's not really my genre. I have to say, it does look like a pretty cool game art-style wise, and I don't disagree re. using AI to optimise robot leg animations, that would be a miserable task for a human. The use of AI voice lines though... why? Of all the things AI can do quite well, voicing still isn't among them.

What bothers me more is the likelihood that AI is going to be used at every level without proper disclosure, because invariably when you talk to people who use AI for work (particularly for creative work), they have kind of fooled themselves into thinking they're not REALLY using AI, and it's actually still totally their own work; therefore, they'll find ways of convincing themselves that they have nothing to disclose (not least because there are obviously career incentives to pretend you are more capable than you actually are, and the market is hostile to AI, meaning you will make more money if you downplay AI contributions).

This bothers me particularly in a medium like gaming, because as you know I tend to assess games as art, and art is about expression and communication, and part of that is the sense of personal connection you often feel with an artist.

E.g. I have never met the people who made Darkwood, but nevertheless I feel a sense of connection with them, because they have shared something unique which meant something to me. If I learned that Darkwood was a product of AI (obviously impossible, given its age), the magic would be gone, and I'd probably find myself hating it.

In the longer term though, as I've said before, I think that human art will be valued at a premium, not in spite of the fact that it's difficult, expensive and requires sacrifices, but because of it.

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